Dynamic Warzone
IL-2 Great Battles Mod
By TemplarGFX

Installation
Copy the Data folder from one of the options into your game installation folder

Uninstallation
Delete Data\LuaScripts\WorldObjects\staticexplosions.txt
Delete Data\LuaScripts\WorldObjects\Bots\
Delete Data\LuaScripts\WorldObjects\Emitters\
Delete Data\LuaScripts\WorldObjects\TemplarGFX\
Delete Data\LuaScripts\WorldObjects\WorldEmitters\

It is Highly recommended to first install 'Draw Distance Increase' mod (both Ships and Emitters)
https://forum.il2sturmovik.com/topic/39549-mod-draw-distance-increase-ships-stalingrad-smoke/
Then install Dynamic Warzone ontop, overwriting the files.



Options
Low Spawn Rate - Much slower build up of effects and units. Good for VR or low performance machines
Medium Spawn Rate - A good balance of large numbers of effects and units with a small performance impact

Effects All Units - Explosions, Fire, Smoke, MG34 Emplacement, Flak36/Flak38/52K/61K/72K Mobile Turrets, Arial Search Light, Destroyer Battleship, Medium AA Gunboat, Small Torpedo Boat
No Ground Units - Explosions, Fire, Smoke, Destroyer Battleship, Medium AA Gunboat, Small Torpedo Boat
No Water Units - Explosions, Fire, Smoke, MG34 Emplacement, Flak36/Flak38/52K/61K/72K Mobile Turrets, Arial Search Light


Notes :
The staticexplosions file was originally used to create dynamic artillery strikes at specific points on the various maps in game.
Instead of being restricted to these small areas, it now spawns everywhere on all maps without restriction
It is in no way a 'smart' spawning system, and placement is completely random and therefore can sometimes spawn things in unrealistic locations
such as Destroyers in lakes and rivers or enemy Flak turrets on friendly runways.
All Units have AI gunners and will fire at you when in range but they do not move
Finally spawning is constant, and the units will just keep on building up if you stay in one area.